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Pixel Farm Day

Tells a topic like a day in a cosy farming game: a pixel-art village, a wooden HUD whose clock ticks forward, a coin counter that rolls up, villagers with "…" bubbles, a checklist that ticks off, and the hero lifting the prize overhead as a "Got" plate slides in. Warm and light; good for everyday know-how, study habits, money basics, farming and growth stories.

Use this style
Good for
Personal finance explainer
Footage
Tags
Format
16:9 1920×10809:16 1080×192030fps

What to provide

Give the topic and three to five points (steps, numbers or changes); optionally a season, a time of day (morning, evening, night) and names for the villagers. Everything is drawn in code as pixel art, so no photos are needed; numbers on screen come only from what you provide.

What you can change

season
季节:spring 春(默认)、summer 夏、autumn 秋、winter 冬;决定草地、树叶和飘落物(花瓣、落叶、雪)
time
一天里的光:morning 早晨(默认,偏暖)、day 白天、evening 傍晚(橙色)、night 夜里(偏蓝,窗户亮灯)
people
村民的外观:衣服、头发、发型、帽子(草帽、鸭舌帽、礼帽)可按段指定;名字由内容决定,都是虚构人物
counter
计数框的图标与数值:默认金币,也可换成 25 个像素图标之一(种子、宝石、爱心、星星、书、钥匙等)

Limitations

  • 支持 16:9 横版与 9:16 竖版、30 fps;同一段工程两种画幅都能画,摆位由段的 scene.js 按画布写
  • 全部画面由代码画成像素画,不使用用户的照片或视频;需要真实照片、产品界面或数据图表的内容不适合
  • 画面文字只用像素字体(简体中文与英文),字库缺的字会在启动时报出,要换个说法;对话框横版最多两行、竖版最多三行
  • 画面里的数字、名称只取已确认内容,人物都是虚构的,不出现任何已有游戏的角色、界面、名字或配乐
  • 气质温暖轻松,不适合灾难、悼念等严肃沉重的题材
  • 不自带配乐与音效

More examples

Savings grow like a crop

Savings grow like a crop

An autumn evening on the farm: a sign drops in, a field of wheat grows while the coin counter rolls from 1,000 to 2,000, villagers wait with "…" bubbles, and the hero lifts a chest as "+1,000 coins" slides in.

Pixel Farm Day · 16:9 · 10.0s